# Arena Hazard Generator

> Arena Hazard Generator is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-03).

Generates arena hazards with warning phase, active window, and counterplay mechanics for game design.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/arena-hazards?utm_source=zero.xyz
- Price: $0.02/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-03
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/arena-hazard-generator-47866afc
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_Mmf1bZi072ZH9xYWb-2AX

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability arena-hazard-generator-47866afc -d '<json body>'
```

Example prompt: Generate 3 arena hazards themed around a volcanic underground arena — include a warning phase, active window, and counterplay for each, and use the seed 'molten-01' so I can reproduce them.

## When to prefer this

Choose this endpoint when you need structured, game-ready arena hazard descriptions that include all three design pillars — warning, active window, and counterplay — rather than raw hazard name lists or unstructured encounter text. Ideal for game designers, tabletop GMs, or procedural content pipelines needing consistent, seedable hazard generation with optional world theme and lore constraints.

## Known failure modes

- count exceeds maximum of 5 — clamp to 5 or return validation error
- invalid seed format may produce unexpected results
- overly vague theme may yield generic hazards
- conflicting context and theme constraints may produce incoherent output
- payment failure via x402 protocol blocks the call

## How this service works

Arena hazard generator: Create arena hazards with warning, active window, and counterplay.

## Output

Returns one or more arena hazard objects, each containing a name or type, a warning phase description (telegraphing the hazard), an active window (when and how the hazard fires), and counterplay instructions (how players can avoid or mitigate it). Results can be seeded for reproducibility.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "string",
   "description": "Optional repeatable seed."
  },
  "count": {
   "type": "integer",
   "default": 1,
   "maximum": 5,
   "minimum": 1
  },
  "theme": {
   "type": "string",
   "description": "Optional world or project theme."
  },
  "context": {
   "type": "string",
   "description": "Optional constraints or established lore."
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/arena-hazard-generator-47866afc/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
