# Enemy Attack Telegraph Planner

> Enemy Attack Telegraph Planner is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-03).

Generates readable enemy 'tell' animations or cues paired with matching attack responses for game design.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/enemy-telegraphs?utm_source=zero.xyz
- Price: $0.02/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-03
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/enemy-attack-telegraph-planner-bfa4652e
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_isIEGD7EsluXhQAY_5X8X

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability enemy-attack-telegraph-planner-bfa4652e -d '<json body>'
```

Example prompt: Generate 3 enemy attack telegraphs for a dark fantasy dungeon theme — include readable enemy tells and the matching attack responses the player should use, with the lore context that enemies are undead knights.

## When to prefer this

Choose this endpoint when you need procedurally generated, paired enemy telegraph-and-response content for game design — especially when you want both the enemy 'tell' and the recommended player counter in a single call. Prefer it over generic LLM prompting when you need repeatable results via seed, thematic consistency, or multiple entries at once.

## Known failure modes

- count exceeds maximum of 5 — clamp to allowed range
- invalid seed format may produce unexpected but valid results
- overly vague theme may result in generic, non-specific telegraphs
- missing context may produce telegraphs inconsistent with established lore
- payment not processed — 402 response requiring x402 payment flow

## How this service works

Enemy attack telegraph planner: Generate readable enemy tells paired with a matching attack response.

## Output

Returns one or more enemy telegraph entries, each containing a readable 'tell' cue (the visual or behavioral warning the enemy displays before attacking) and a matching attack response (the recommended player action or counter), optionally themed to a given game world and constrained by provided lore context.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "string",
   "description": "Optional repeatable seed."
  },
  "count": {
   "type": "integer",
   "default": 1,
   "maximum": 5,
   "minimum": 1
  },
  "theme": {
   "type": "string",
   "description": "Optional world or project theme."
  },
  "context": {
   "type": "string",
   "description": "Optional constraints or established lore."
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/enemy-attack-telegraph-planner-bfa4652e/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
