# Enemy Stat Scaling Calculator

> Enemy Stat Scaling Calculator is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-09-30).

Scales enemy health and damage stats for a target player level using configurable base values and growth rate.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/enemy-scaling-calculator?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-09-30
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/enemy-stat-scaling-calculator-5a13c170
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_Hr5F6cpYBYyff2xRUARex

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability enemy-stat-scaling-calculator-5a13c170 -d '<json body>'
```

Example prompt: Scale enemy stats for a level 20 player — base health is 100, base damage is 10, and use a 12% growth rate per level.

## When to prefer this

Use this endpoint when building or prototyping RPG or action game enemy systems where you need level-scaled stat values quickly without implementing your own formula. It's ideal for game jams, AI-driven procedural content pipelines, or agent-driven game balancing workflows where calling a dedicated microservice is simpler than maintaining custom scaling logic.

## Known failure modes

- Invalid or missing level parameter returns an error or defaults to level 10
- Non-numeric input for growth, base_damage, or base_health causes a validation error
- Extremely high level values may produce unrealistically large stat numbers without server-side capping
- Payment failure via x402 protocol results in 402 response and no computation

## How this service works

Enemy stat scaling: Scale enemy health and damage for a target player level.

## Output

Returns scaled enemy health and damage values computed from the provided base stats and growth rate applied to the target player level, giving game designers ready-to-use stat values for balanced enemy encounters.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "level": {
   "type": "number",
   "default": 10
  },
  "growth": {
   "type": "number",
   "default": 0.12
  },
  "base_damage": {
   "type": "number",
   "default": 10
  },
  "base_health": {
   "type": "number",
   "default": 100
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/enemy-stat-scaling-calculator-5a13c170/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
