# Grid Pathfinding Module: open-15-d1

> Grid Pathfinding Module: open-15-d1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-24).

Returns a reusable four-neighbour breadth-first shortest-path ES module with preset open-15-d1 map, solved exit and collectible routes, configurable via title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-open-15-d1-pathfinding?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-24
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/grid-pathfinding-module-open-15-d1-35001f2d
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_5s-lJDDUidRAbBwzpjDxj

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability grid-pathfinding-module-open-15-d1-35001f2d -d '<json body>'
```

Example prompt: Can you give me the open-15-d1 BFS pathfinding ES module for my maze game called 'Dungeon Run' using seed 99 and accent color #ff6644?

## When to prefer this

Choose this endpoint when you need a ready-to-import JavaScript ES module implementing four-neighbour BFS shortest-path for the specific open-15-d1 preset maze layout, with pre-solved routes and configurable branding. Prefer this over writing custom pathfinding when you want a drop-in module for a browser or Node.js maze game with minimal setup. It is one of 100 presets and is best when you specifically need the open-15-d1 map rather than a dynamically generated maze.

## Known failure modes

- Invalid seed value (out of 0–2147483647 range) returns validation error
- Accent color not matching ^#[0-9A-Fa-f]{6}$ pattern causes rejection
- Title exceeding 80 characters or empty string fails schema validation
- Payment failure or insufficient USDC balance prevents module delivery
- Network timeout on POST request results in no module returned

## How this service works

Grid pathfinding module: open-15-d1: Reusable four-neighbour breadth-first shortest-path ES module, preset map and solved exit/collectible routes. Preset open-15-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

Returns an ES module source file containing four-neighbour breadth-first shortest-path logic, the preset open-15-d1 map configuration, pre-solved exit and collectible routes, and configurable metadata (title, seed, accent color). This is source code intended for import into a browser or Node.js game project, not a hosted game.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/grid-pathfinding-module-open-15-d1-35001f2d/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
