# Party-Size Scaling Helper

> Party-Size Scaling Helper is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-03).

Scales tabletop RPG encounter health and reward values based on party size using a configurable per-player multiplier.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/party-scaling-calculator?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-03
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/party-size-scaling-helper-31d89ddf
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_J5ZiwbfXQ28g1wK6P26I7

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability party-size-scaling-helper-31d89ddf -d '<json body>'
```

Example prompt: We have 6 players tonight instead of the usual 4 — can you scale the encounter so the boss has a base health of 150 and the base reward is 80 gold, using a 0.45 per-extra-player multiplier?

## When to prefer this

Choose this endpoint when you need a quick, reliable mathematical scaling of encounter health and rewards for tabletop RPG sessions where party size differs from the standard 4 players. Ideal for game masters automating session prep or building dynamic encounter generators that adjust difficulty and loot on the fly.

## Known failure modes

- Missing required fields return a 400 error
- Non-numeric values for players, base_health, or base_reward cause validation errors
- Very large or negative player counts may produce unexpected or nonsensical results
- Payment failure (402) if USDC balance is insufficient for the $0.01 call fee

## How this service works

Party-size scaling helper: Scale encounter health and reward by party size.

## Output

Returns scaled encounter health and reward values computed from the base values adjusted proportionally by the number of players relative to the default of 4, using the per-extra-player multiplier. The agent receives numeric outputs ready to use directly in a game session.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "players": {
   "type": "number",
   "default": 4
  },
  "base_health": {
   "type": "number",
   "default": 100
  },
  "base_reward": {
   "type": "number",
   "default": 50
  },
  "per_extra_player": {
   "type": "number",
   "default": 0.45
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/party-size-scaling-helper-31d89ddf/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
