# Progression Time Estimator

> Progression Time Estimator is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-03).

Estimates the number of hours required to reach a target XP level given a player's current XP-per-minute rate.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/progression-time-estimator?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-03
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/progression-time-estimator-6933b069
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_Sf-0GsRF2pD9iNRO7WCJy

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability progression-time-estimator-6933b069 -d '<json body>'
```

Example prompt: How long will it take me to reach 10,000 XP if I'm earning 120 XP per minute? Give me the estimated hours.

## When to prefer this

Use this endpoint when you need a quick, straightforward calculation of leveling time from XP rate and target XP — particularly useful for game design balancing, player planning tools, or RPG progression agents. Prefer this over manual math when integrating into an agent workflow that dynamically queries player stats and needs a reliable time estimate without building custom calculation logic.

## Known failure modes

- Zero or negative XP per minute causes a division-by-zero or invalid result
- Missing required fields may default to preset values (target_xp=10000, xp_per_minute=120) which may not reflect the user's actual scenario
- Extremely large target XP values may produce impractically large time estimates with no validation warning
- No validation on whether the XP rate or target is realistic for a given game context

## How this service works

Progression time estimator: Estimate hours to a target level from XP rate and level requirements.

## Output

Returns the estimated time (in hours) required for a player to accumulate the specified target XP at the given XP-per-minute rate, enabling players and designers to plan progression timelines.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "target_xp": {
   "type": "number",
   "default": 10000
  },
  "xp_per_minute": {
   "type": "number",
   "default": 120
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/progression-time-estimator-6933b069/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
