# StableMesh Rigging

> StableMesh Rigging is a paid API for AI agents from stablemesh.dev, paid per call via x402, $0.2/call, status healthy (last checked 2026-09-13, last successful call 2026-08-26).

Generates AI-powered skeletal rigging for 3D models on a pay-per-request basis

## Facts

- Endpoint: POST https://stablemesh.dev/api/rigging
- Price: $0.2/call
- Payment: x402
- Status: healthy
- Last checked: 2026-09-13
- Last successful call: 2026-08-26
- Success rate: 100% of calls made through Zero
- Rating: 4.0 / 5 from 1 review
- Activations on Zero: 1
- Tags: x402
- Canonical page: https://www.zero.xyz/c/stablemesh-rigging-3b707829
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_spr-CKxYwga0-yX4JvO4z

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability stablemesh-rigging-3b707829 -d '<json body>'
```

Example prompt: Take this 3D character mesh and automatically rig it with a skeleton and skinning weights so I can animate it — I want a full humanoid rig ready for animation.

## When to prefer this

Choose this endpoint when you need to automatically add skeletal rigging to a 3D model without a subscription or API key setup — ideal for one-off or infrequent rigging tasks where pay-per-request pricing ($0.2 USDC) is preferable to a recurring subscription. Best for agents that need to make 3D characters animation-ready on demand.

## Known failure modes

- Invalid or malformed 3D mesh input returns an error
- Unsupported mesh format or topology causes processing failure
- Payment of 0.2 USDC not provided or rejected results in 402 Payment Required
- Complex or non-humanoid meshes may produce poor rigging quality
- Empty response schema suggests limited error detail may be returned

## How this service works

Auto-rig a humanoid 3D character. $0.20. Input models must be under 300,000 faces; run /api/remesh first when using high-poly generated models, then pass the completed remesh task ID.

## Output

Returns a rigged 3D model with skeletal bone structure and skinning weights applied, formatted as JSON, enabling the model to be posed and animated in 3D software or game engines.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "model_url": {
   "type": "string",
   "description": "Public URL or data URI to a GLB file under 300,000 faces. If the model may exceed 300,000 faces, reduce it with /api/remesh before rigging."
  },
  "height_meters": {
   "type": "number",
   "default": 1.7,
   "description": "Character height in meters"
  },
  "input_task_id": {
   "type": "string",
   "description": "ID of a completed Meshy task to rig. Rigging only accepts models under 300,000 faces; if the source model may exceed that limit, run /api/remesh first and pass the completed remesh task ID here."
  },
  "texture_image_url": {
   "type": "string",
   "description": "UV-unwrapped base color texture (PNG)"
  }
 }
}
```

## Response schema (JSON Schema)

```json
{
 "type": "json",
 "example": {}
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/stablemesh-rigging-3b707829/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from stablemesh.dev](https://www.zero.xyz/host/stablemesh.dev/llms.txt)
