# Tile Collision Module: balanced-15-d1

> Tile Collision Module: balanced-15-d1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-11).

Returns a reusable substepped axis-separated wall-collision and movement ES module for a preset maze game (balanced-15-d1), configurable with title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-balanced-15-d1-collision?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-11
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/tile-collision-module-balanced-15-d1-7f2a9421
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_ei8T0OKm6FicFj7tkVoFB

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability tile-collision-module-balanced-15-d1-7f2a9421 -d '<json body>'
```

Example prompt: Generate me the balanced-15-d1 tile collision ES module for my maze game called 'Dungeon Run', using seed 7 and accent color #ff6633.

## When to prefer this

Choose this endpoint when you need a ready-made, importable ES module for tile-based wall collision and movement in a browser maze game using the balanced-15-d1 preset. It is ideal for rapid prototyping, game jams, or agent-driven game assembly pipelines where custom branding (title, accent) and reproducibility (seed) matter. Prefer this over general-purpose physics libraries when you want a pre-tuned, low-cost, drop-in collision module without writing collision logic from scratch.

## Known failure modes

- Invalid accent color format (must be 6-digit hex #RRGGBB) returns validation error
- Seed value out of range (0 to 2147483647) rejected
- Title exceeding 80 characters or empty string rejected
- Payment failure (insufficient USDC balance) prevents module delivery
- Network timeout if upstream service is unavailable

## How this service works

Tile collision module: balanced-15-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset balanced-15-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

Returns ES module source code implementing substepped axis-separated wall-collision and movement logic for the balanced-15-d1 preset maze. The module is configurable via title, seed, and accent color and is ready to import into a browser-based game project. This is source file output, not a hosted playable game.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/tile-collision-module-balanced-15-d1-7f2a9421/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
