# Tile Collision Module: Braided-23-D1

> Tile Collision Module: Braided-23-D1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-14).

Returns a reusable, substepped, axis-separated wall-collision and movement ES module pre-configured with the braided-23-d1 maze preset, with configurable title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-braided-23-d1-collision?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-14
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/tile-collision-module-braided-23-d1-adcd4f60
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_VrlR195ZEmG6-cIGuxmrf

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability tile-collision-module-braided-23-d1-adcd4f60 -d '<json body>'
```

Example prompt: Generate a braided-23-d1 tile collision and movement ES module for my maze game called 'Dungeon Run', using seed 1337 and accent color #ff4488.

## When to prefer this

Choose this endpoint when you need a ready-made, configurable tile-collision and movement ES module for a braided maze game preset (braided-23-d1 specifically), and want source-level control rather than a hosted game. Prefer it over building collision logic from scratch when you need axis-separated substepped movement with a preset maze layout at minimal cost ($0.01 USDC).

## Known failure modes

- Invalid accent color format (must be 6-digit hex with # prefix) returns a validation error
- Title exceeding 80 characters or being empty returns a validation error
- Seed value outside 0–2147483647 range returns a validation error
- Payment failure or insufficient USDC balance blocks module delivery
- Network timeout may result in no response from the endpoint

## How this service works

Tile collision module: braided-23-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset braided-23-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

Returns an ES module (JavaScript source file) containing axis-separated, substepped wall-collision and movement logic pre-loaded with the braided-23-d1 maze preset. The module respects the provided seed for maze generation, title string, and hex accent color, making it embeddable directly into a browser-based game project.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/tile-collision-module-braided-23-d1-adcd4f60/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
