# Tile Collision Module: Braided-27-D1

> Tile Collision Module: Braided-27-D1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-14).

Returns a reusable, substepped axis-separated wall-collision and movement ES module pre-configured with the braided-27-d1 maze layout, with configurable title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-braided-27-d1-collision?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-14
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/tile-collision-module-braided-27-d1-79e810cd
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_pOUGKlwICn4qxCYnzA0VB

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability tile-collision-module-braided-27-d1-79e810cd -d '<json body>'
```

Example prompt: Generate me the braided-27-d1 maze collision ES module with the title 'Dungeon Run', seed 12345, and accent color #ff6600 so I can drop it into my browser game project.

## When to prefer this

Choose this endpoint when you need a ready-made, editable ES module for axis-separated wall-collision and movement logic in a tile-based maze game, specifically using the braided-27-d1 layout. It is ideal when you want a pre-tuned maze preset you can drop into a browser game without building collision logic from scratch, and you want to customize branding (title, color) and randomization (seed) at generation time. Prefer alternatives if you need hosted gameplay rather than source files, or if you need a different maze topology from the 100 available presets.

## Known failure modes

- Invalid accent color format (not a valid 6-digit hex) returns a validation error
- Title exceeding 80 characters or empty string returns a schema validation error
- Seed value outside 0–2147483647 range returns a validation error
- Payment failure or insufficient USDC balance prevents module delivery
- Network timeout on the x402 payment endpoint

## How this service works

Tile collision module: braided-27-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset braided-27-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

The agent receives an ES module source file containing substepped axis-separated wall-collision and movement logic pre-configured with the braided-27-d1 maze preset. The module includes the requested title, seed, and accent color customizations and is ready to import into a browser-based game project. This is source code/files, not a hosted gameplay experience.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/tile-collision-module-braided-27-d1-79e810cd/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
