# Tile Collision Module: open-15-d1

> Tile Collision Module: open-15-d1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-11).

Returns a reusable, substepped axis-separated wall-collision and movement ES module pre-configured with the open-15-d1 maze preset, with configurable title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-open-15-d1-collision?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-11
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/tile-collision-module-open-15-d1-7084f0d4
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_5ftPCGFeA7HiZa74Cb4Tw

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability tile-collision-module-open-15-d1-7084f0d4 -d '<json body>'
```

Example prompt: Can you grab the open-15-d1 tile collision and movement ES module for my maze game — set the title to 'Dungeon Run', use seed 1024, and set the accent color to #ff6600?

## When to prefer this

Choose this endpoint when you need a ready-made, pre-configured tile collision and movement ES module for the open-15-d1 maze preset and want to customize the game title, random seed, and accent color without building collision physics from scratch. It is best suited for indie developers, game jam participants, or agents assembling browser game prototypes quickly at minimal cost.

## Known failure modes

- Invalid accent color format (not a valid 6-digit hex code) — request rejected
- Title too long (over 80 characters) or empty — validation error
- Seed out of valid integer range (0–2147483647) — request rejected
- Payment failure or insufficient USDC balance — transaction not completed, module not returned
- Malformed request body — 400 error

## How this service works

Tile collision module: open-15-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset open-15-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

Returns source files for a reusable ES module implementing substepped axis-separated wall-collision and movement logic, pre-configured with the open-15-d1 maze preset. The module includes the specified title, seed, and accent color. These are source files intended for integration into a browser game, not hosted gameplay.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/tile-collision-module-open-15-d1-7084f0d4/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
