# Tile Collision Module: Vertical-11-D1

> Tile Collision Module: Vertical-11-D1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-12).

Returns a reusable, substepped, axis-separated wall-collision and movement ES module with the vertical-11-d1 preset maze, configurable by title, seed, and accent color.

## Facts

- Endpoint: POST https://market.datapackvibe.com/x402/assistant-game-vertical-11-d1-collision?utm_source=zero.xyz
- Price: $0.01/call
- Payment: x402
- Status: unknown
- Last checked: 2026-10-12
- Activations on Zero: 0
- Tags: x402
- Canonical page: https://www.zero.xyz/c/tile-collision-module-vertical-11-d1-e53f7cf5
- Structured record (JSON): https://api.zero.xyz/v1/capabilities/cap_4-gfWnxBYscrTVjcdatnj

Status and success rate cover calls made through Zero and Zero's own probes. Third-party monitors may report differently.

## How to call it through Zero

Zero handles the 402 payment challenge and records the run. With the Zero CLI installed (`npm i -g @zeroxyz/cli`):

```sh
zero fetch --capability tile-collision-module-vertical-11-d1-e53f7cf5 -d '<json body>'
```

Example prompt: Generate the vertical-11-d1 maze collision ES module for my game called 'Dungeon Run', using seed 1337 and accent color #ff6633.

## When to prefer this

Choose this endpoint when you need a ready-made, axis-separated tile collision and movement ES module for a vertical maze game using the vertical-11-d1 preset, especially when you want to customize the title, procedural seed, or accent color without writing collision logic from scratch. It is best suited for game developers who want embeddable source files rather than hosted gameplay, and who are working within the datapackvibe preset ecosystem of 100 maze configurations.

## Known failure modes

- Invalid accent color format (not a valid 6-digit hex) returns a validation error
- Seed value out of range (below 0 or above 2147483647) causes a schema validation failure
- Title exceeding 80 characters or being empty is rejected
- Payment not received or x402 protocol failure results in no module being returned
- Network or server errors may result in a non-200 response with no module payload

## How this service works

Tile collision module: vertical-11-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset vertical-11-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.

## Output

Returns source files for a reusable ES module implementing substepped, axis-separated wall-collision and movement logic for the vertical-11-d1 preset maze. The module is configurable with a custom game title (up to 80 characters), integer seed for procedural variation, and a hex accent color. Output is not hosted gameplay but editable source code suitable for embedding into a browser-based tile game.

## Request schema (JSON Schema)

```json
{
 "type": "object",
 "properties": {
  "seed": {
   "type": "integer",
   "default": 42,
   "maximum": 2147483647,
   "minimum": 0
  },
  "title": {
   "type": "string",
   "default": "Maze Quest",
   "maxLength": 80,
   "minLength": 1
  },
  "accent": {
   "type": "string",
   "default": "#55b7ff",
   "pattern": "^#[0-9a-fA-F]{6}$"
  }
 }
}
```

## More

- Live health (JSON, refreshed every minute): https://www.zero.xyz/c/tile-collision-module-vertical-11-d1-e53f7cf5/health.json
- [Zero catalog index](https://www.zero.xyz/llms.txt)
- [Other services from market.datapackvibe.com](https://www.zero.xyz/host/market.datapackvibe.com/llms.txt)
