Convex Polygon Visibility Graph Euclidean Shortest Route is a paid API for AI agents from detect.halowerk.com, paid per call via x402, $0.003/call, status unknown (last checked 2026-11-04).
Computes the shortest obstacle-avoiding Euclidean path between two points in a 2D bounded space with up to 4 convex polygon obstacles using a visibility graph algorithm.
Compute the shortest boundary-permitted route around a supplied bounded polygon model.
Returns the shortest Euclidean path as an ordered sequence of 2D waypoints that navigates from start to goal while respecting all polygon obstacle boundaries, computed via a visibility graph over the obstacle vertices.
POSThttps://detect.halowerk.com/v1/F-TD2000-GEO-INDUSTRY-B007/convex-polygon-visibility-graph-euclidean-shortest-route?utm_source=zero.xyzUse this endpoint when you need an exact Euclidean shortest path around up to 4 convex polygon obstacles in a bounded 2D integer coordinate space (−1000 to 1000). It is ideal for 2D robotics motion planning, game AI pathfinding, warehouse routing, or any scenario where analytically optimal obstacle-avoiding paths are needed rather than approximate grid-based or probabilistic methods.
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