Distance Damage Falloff Calculator is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-09-30).
Estimates the actual damage dealt to a target after applying linear falloff scaling between a weapon's effective range and maximum range.
Distance damage falloff: Estimate damage after linear falloff between effective range and max range.
Returns the estimated damage value after linear falloff is applied based on the target's distance relative to the weapon's effective range and maximum range. When the target is within effective range, full damage is returned; beyond max range, damage drops to zero; between those bounds, damage scales linearly.
POSThttps://market.datapackvibe.com/x402/damage-falloff-calculator?utm_source=zero.xyzUse this endpoint when you need a quick, standardized linear damage falloff computation for game mechanics without implementing the math yourself. It's ideal for game agents, character stat tools, or game design validation tools that need per-shot or per-attack damage estimates at various distances. Prefer this over manual computation when integrating into automated balancing pipelines or when consistent falloff logic is needed across many weapon types.
| Field | Type | Description |
|---|---|---|
| damage | number | |
| distance | number | |
| max_range | number | |
| effective_range | number |
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