Enemy Stat Scaling Calculator is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-03).
Scales enemy health and damage stats for a target player level using configurable base values and growth rate.
Enemy stat scaling: Scale enemy health and damage for a target player level.
Returns scaled enemy health and damage values computed from the provided base stats and growth rate applied to the target player level, giving game designers ready-to-use stat values for balanced enemy encounters.
POSThttps://market.datapackvibe.com/x402/enemy-scaling-calculator?utm_source=zero.xyzUse this endpoint when building or prototyping RPG or action game enemy systems where you need level-scaled stat values quickly without implementing your own formula. It's ideal for game jams, AI-driven procedural content pipelines, or agent-driven game balancing workflows where calling a dedicated microservice is simpler than maintaining custom scaling logic.
| Field | Type | Description |
|---|---|---|
| level | number | |
| growth | number | |
| base_damage | number | |
| base_health | number |
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