Blender Material: Brushed Steel is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-09).
Generates a procedural brushed steel Blender material applied to a sphere or custom mesh, returning a BLEND file, preview PNG, and GLB with basic PBR values.
Blender Material: Brushed Steel: Create an editable brushed steel material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a BLEND file containing procedural brushed steel shader nodes, a PNG preview image rendered in Blender, and a GLB file with approximate basic PBR values (procedural textures are not baked into the GLB). The response also indicates whether the demo mesh or a user-supplied mesh was used.
POSThttps://market.datapackvibe.com/x402/studio3d-material-brushed-steel?utm_source=zero.xyzChoose this endpoint when you need a ready-to-use procedural brushed steel material for Blender — specifically when you want editable shader nodes (BLEND), a quick visual preview (PNG), and a lightweight PBR GLB for downstream use. Prefer it over generic texture generators when Blender-native node graphs are required, or over baked-texture services when you need the procedural workflow to remain editable. Best suited for single-model, under-60-second jobs on meshes up to 10K vertices.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| color | string | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| texture_scale | number |
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