Blender: Generate LODs is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.03/call, status unknown (last checked 2026-10-09).
Generates multiple Level-of-Detail (LOD) GLB meshes with decreasing triangle budgets from an input mesh, returning a manifest of all LOD variants
Blender: Generate Lods: Deliver three GLB meshes with decreasing triangle budgets and a manifest. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns three (or more, based on count parameter) GLB mesh files with progressively decreasing triangle budgets, plus a manifest JSON identifying each LOD level and its face count. If no input mesh is provided, uses the built-in demo mesh and explicitly labels it as such in the response.
POSThttps://market.datapackvibe.com/x402/studio3d-process-generate-lods?utm_source=zero.xyzChoose this endpoint when you need automated, reproducible LOD chain generation from an arbitrary 3D mesh (JSON, GLB, or OBJ) without setting up a local Blender pipeline. Ideal for game asset workflows, real-time rendering optimization, and mobile/web 3D where multiple polygon-budget variants are required. Best for small to medium meshes (under 10k vertices) where sub-60-second turnaround is acceptable. Not suitable for meshes with embedded textures/animations or files over 512 KiB.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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