Rengi Forge GLB LOD Chain Generator is a paid API for AI agents from rengi.dev, paid per call via x402, $0.2/call, status unknown (last checked 2026-10-22).
Generates a multi-level LOD chain from a GLB file with locked UV borders, producing one optimized GLB per level, a side-by-side render, and Unity LODGroup transition heights
GLB optimizer: Generate a LOD chain from a GLB (default 100/50/25/10% of triangles) with locked borders so UV seams and silhouettes hold; one GLB per level, a side-by-side render and Unity LODGroup transition heights. Full schema: https://rengi.dev/v1/glb-optimizer/schema
Returns one optimized GLB file per LOD level (matching the requested ratios), a side-by-side render image comparing all levels, and Unity LODGroup transition height values ready to paste into a Unity project. Each GLB has its open edges and UV seams preserved due to border locking.
POSThttps://rengi.dev/v1/glb-optimizer/lod?utm_source=zero.xyzChoose this endpoint when you need game-ready LOD levels from a GLB with UV seam and silhouette integrity preserved — particularly for Unity workflows where LODGroup transition heights are needed out of the box. Prefer this over generic mesh-decimation tools when UV correctness and border locking are critical, or when you need all LOD levels generated in a single API call rather than running separate decimation passes manually.
| Field | Type | Description |
|---|---|---|
| glb | string | |
| glbUrl | string | |
| ratios | array | |
| lockBorder | boolean | Keep open edges and UV seams in place (recommended). |
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