Rengi Forge: Texture Atlas Packer is a paid API for AI agents from rengi.dev, paid per call via x402, $0.05/call, status unknown (last checked 2026-10-22).
Packs multiple textures into a single atlas image with edge-filled gutters to prevent mipmap bleeding, returning UV rects for both bottom-left and top-left coordinate origins.
Texture tools: Pack textures into one atlas with edge-filled gutters so mipmaps do not bleed; UV rects for bottom-left (Unity, OpenGL) and top-left (DirectX, Unreal) origins. Full schema: https://rengi.dev/v1/texture-tools/schema
Returns a packed atlas image along with UV rectangle mappings for each named input texture, provided in both bottom-left coordinate origin (Unity, OpenGL) and top-left coordinate origin (DirectX, Unreal Engine) formats. Gutters are edge-filled (not blank) to prevent mipmap color bleed at texture boundaries.
POSThttps://rengi.dev/v1/texture-tools/atlas?utm_source=zero.xyzChoose this endpoint when you need a production-ready texture atlas with mipmap-safe edge-filled gutters and dual UV coordinate outputs (bottom-left and top-left origins). It is particularly valuable in game development pipelines targeting Unity, Unreal, OpenGL, or DirectX where correct UV origin conventions matter. Prefer it over generic sprite packers when mipmap bleed prevention via edge-filled padding is a requirement rather than just blank padding.
| Field | Type | Description |
|---|---|---|
| maxSize | integer | |
| padding | integer | Gutter around each texture, filled with its edge pixels so mipmaps do not bleed. |
| textures | array | |
| powerOfTwo | boolean |
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