Rengi Forge: Seamless Texture Tiler is a paid API for AI agents from rengi.dev, paid per call via x402, $0.1/call, status unknown (last checked 2026-10-22).
Converts a texture image into a seamlessly tileable texture by hiding seam edges and optionally removing baked lighting, returning the tile and a 2x2 preview.
Texture tools: Make a texture tile without visible seams: removes baked lighting, hides the seam along the path where the image already matches. Returns the tile and a 2x2 preview. Full schema: https://rengi.dev/v1/texture-tools/schema
Returns the processed seamlessly-tiling texture image and a 2x2 preview composite showing how the tile repeats. The tile is slightly smaller than the original due to the blended overlap used to hide the seam boundary.
POSThttps://rengi.dev/v1/texture-tools/seamless?utm_source=zero.xyzChoose this endpoint when you need to make an existing texture image tile seamlessly for use in games, 3D rendering, or web backgrounds. It is specifically suited for photo-sourced or hand-painted textures that have visible seam lines or baked directional lighting that would look unnatural when repeated. Prefer this over manual Photoshop offset-and-clone workflows when automation or speed is needed.
| Field | Type | Description |
|---|---|---|
| image | string | Texture as base64 (PNG, JPEG or WebP). |
| delight | boolean | Remove baked light/dark gradients first so the tile does not show bands. |
| imageUrl | string | Texture as a URL. |
| blendWidth | number | Overlap used to hide the seam, as a fraction of the size. The tile is smaller by this much. |
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