30 Services from rengi.dev
Converts two terrain textures (top and base) into a complete 47-tile autotile set with edges, corners, and ready-to-use rulesets for Tiled, Godot 4, Unity, and JSON.
$0.15/messageConverts an animation video or GIF into a fully processed sprite sheet with background removal, frame alignment, loop detection, and game-engine-ready exports
$0.15/messageGenerates 2–12 pitch-and-volume variations of a single sound effect to prevent repetitive audio in games
$0.1/messageConverts a TTF/OTF font file into a bitmap font atlas (PNG), BMFont .fnt file with kerning, JSON metrics, and a sample line preview
$0.1/messageGenerates engine-ready convex hull collision shapes from a GLB model using V-HACD decomposition, outputting Godot, Unreal, Unity, and engine-agnostic formats.
$0.15/messageGenerates a multi-level LOD chain from a GLB file with locked UV borders, producing one optimized GLB per level, a side-by-side render, and Unity LODGroup transition heights
$0.2/messageTrims silence, normalizes loudness to a LUFS target with -1 dBTP ceiling, adds anti-click fades, and converts audio files (ogg, wav, mp3); returns the processed file, a waveform image, and measured loudness stats.
$0.05/messageConverts a music track or ambient audio into a seamless loop by cutting at zero crossings and applying an equal-power crossfade from the end back into the start, returning the looped file, a 3x preview, and loop point positions in samples.
$0.1/messageGenerates a normal map from a sprite or sprite sheet PNG, using bevel and surface detail for 2D lighting in Unity URP 2D and Godot
$0.05/messageRemoves the background from a sprite, prop, or character image using either exact color keying for flat backgrounds or AI segmentation for complex ones, returning a clean trimmed PNG with pivot metadata.
$0.05/messagePacks multiple textures into a single atlas image with edge-filled gutters to prevent mipmap bleeding, returning UV rects for both bottom-left and top-left coordinate origins.
$0.05/messagePacks multiple grayscale PBR maps (AO, roughness, metallic, detail) into a single packed texture optimized for a specific engine preset (Unreal ORM, Unity URP metallic/smoothness, or Unity HDRP mask map).
$0.05/messageGenerates a full PBR map set (normal, height, roughness, AO, lit preview) from a single albedo/base-color texture image
$0.15/messageConverts a texture image into a seamlessly tileable texture by hiding seam edges and optionally removing baked lighting, returning the tile and a 2x2 preview.
$0.1/messageGenerates a complete set of app store icons (iOS, Android adaptive, web favicons) from a single square artwork image, with platform-specific Contents.json, manifest snippets, and launcher mask previews.
$0.1/messageGenerates all required Steam store and library capsule images from one key art and logo, at exact required sizes, including composited capsules, Library Hero, transparent Library Logo, page background, contact sheet, and ZIP.
$0.2/messageResizes and composites key art, logo, and gameplay screenshots into platform-ready store images for itch.io, Google Play, Epic Games Store, and Apple App Store.
$0.2/messagePacks multiple sprite frames into a single texture atlas using MaxRects bin packing, with configurable padding, edge extrusion, and export in TexturePacker JSON or Unity JSON format.
$0.05/messageFills a 2D tilemap with terrain (including proper corner transitions), decorations, obstacles, and multi-tile stamps, then outputs Tiled .tmj, Unity Tilemap JSON, and a preview image.
$1/messageProcesses a voice recording or TTS take into game-ready audio: high-pass filter, noise reduction, de-essing, loudness normalization to -18 LUFS / -1 dBTP, and optional phrase splitting with a CSV cue sheet.
$0.1/messageOptimizes GLB 3D model files for web or mobile by deduplicating geometry, merging draw calls, simplifying meshes, converting textures to WebP, and applying meshopt or Draco compression, with before/after renders and a size report.
$0.2/messageCreates a new game leaderboard with configurable capacity (up to 100,000 submissions), time periods, sort order, and optional HMAC-signed submission enforcement; returns board keys and a ready-to-use JavaScript snippet.
$1/messageRevise a placed 3D level by applying instruction-based or structured zone edits (scatter, cluster, along-path rules) while preserving untouched zones' exact transforms.
$0.5/messageInspects a GLB 3D file and returns a detailed analysis of triangles, draw calls, materials, texture memory, animations, glTF validator errors, and concrete optimization suggestions — without modifying the file.
$0.05/messageDetects the true pixel grid of an image, downscales it to that grid, snaps colors to a palette, and applies hard alpha — converting raster art into clean pixel art.
$0.1/messageOptimizes large GLB 3D model files (up to 50 MB) for web or mobile by deduplicating, joining draw calls, simplifying geometry, converting textures to WebP, and applying meshopt or Draco compression.
$0.5/messageCuts a sprite sheet image into individual frame PNGs by either a fixed grid layout or by detecting transparent gaps between sprites, returning individual frames plus a ZIP archive.
$0.05/messageRevises a 2D game map by applying zone-targeted tile placement rules (scatter, cluster, stamp, along-border, anchor) while leaving untouched zones intact.
$0.3/messageAdds 100,000 additional submissions and 365 days of lifetime to an existing leaderboard board.
$1/messageGenerates placements for every zone in a game level, returns previews and a 3D viewer link for the dressed level layout.
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