Rengi Forge: 2D Level Revise is a paid API for AI agents from rengi.dev, paid per call via x402, $0.3/call, status unknown (last checked 2026-10-22).
Revises a 2D game map by applying zone-targeted tile placement rules (scatter, cluster, stamp, along-border, anchor) while leaving untouched zones intact.
Level design: Change a 2D map by instruction or zone edits; untouched zones keep their tiles. Full schema: https://rengi.dev/v1/level-design/schema
Returns the revised 2D level data with the specified zone edits applied — tile placements from scatter, cluster, along, stamp, and anchor rules are merged into the map while all untouched zones remain unchanged. The full output schema is available at https://rengi.dev/v1/level-design/schema.
POSThttps://rengi.dev/v1/level-design/revise-2d?utm_source=zero.xyzChoose this endpoint when you need precise, zone-scoped tile placement in an existing 2D map using structured rules (scatter, cluster, stamp, along-border, anchor) and must guarantee that untouched zones remain unchanged. Prefer it over full-level regeneration when iterating on specific areas of a level design without disturbing the rest of the map.
| Field | Type | Description |
|---|---|---|
| edits | array | |
| jobId | string | |
| instruction | string |
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