Rengi Forge GLB Optimizer is a paid API for AI agents from rengi.dev, paid per call via x402, $0.2/call, status unknown (last checked 2026-10-22).
Optimizes GLB 3D model files for web or mobile by deduplicating geometry, merging draw calls, simplifying meshes, converting textures to WebP, and applying meshopt or Draco compression, with before/after renders and a size report.
GLB optimizer: Shrink a GLB (up to 10 MB) for web or mobile: dedup, join draw calls, gentle simplify, textures to WebP at a max size, meshopt or Draco compression; before/after renders, size report and loader notes for three.js and Unity. Full schema: https://rengi.dev/v1/glb-optimizer/schema
Returns an optimized GLB file, before/after render images showing the visual difference, a size report detailing the reduction achieved, and integration notes for loading the result in three.js and Unity.
POSThttps://rengi.dev/v1/glb-optimizer/optimize?utm_source=zero.xyzChoose this endpoint when you need to reduce the file size of an existing GLB asset for web or mobile delivery, especially when you want automatic texture conversion to WebP, mesh simplification, and draw call merging in a single pipeline with visual validation renders. Prefer it over generic mesh tools when you need three.js or Unity loader guidance alongside the optimized output.
| Field | Type | Description |
|---|---|---|
| glb | string | Base64 GLB. |
| glbUrl | string | |
| preset | string | |
| compression | string | |
| simplifyRatio | number | Target share of triangles to keep (0 = only the error bound decides). |
| textureFormat | string | |
| maxTextureSize | integer |
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