Rengi Forge: Sprite Background Remover is a paid API for AI agents from rengi.dev, paid per call via x402, $0.05/call, status unknown (last checked 2026-10-22).
Removes the background from a sprite, prop, or character image using either exact color keying for flat backgrounds or AI segmentation for complex ones, returning a clean trimmed PNG with pivot metadata.
Sprite tools: Cut a sprite, prop or character out of its background: exact keying for one-color backgrounds (text and holes too), AI segmentation for busy ones; clean edges with no halo, trimmed, with a pivot. AI mode handles one main subject, not text on photos. Full schema: https://rengi.dev/v1/sprite-tools/schema
A background-removed, edge-cleaned PNG with no halo artifacts, optionally trimmed to tight bounds, with a specified pivot point (bottom or center) and configurable padding. AI mode isolates the main subject; flat mode keys out the border color including through text and holes.
POSThttps://rengi.dev/v1/sprite-tools/remove-bg?utm_source=zero.xyzChoose this endpoint when you need game-ready sprite cutouts with clean edges, proper pivot metadata, and trim — especially when integrating into a game asset pipeline for Unity, Godot, or similar engines. It excels over generic background-removal APIs because it handles both exact flat-color keying (preserving text and holes) and AI segmentation, and outputs pivot-aware trimmed sprites rather than full-canvas PNGs. Prefer flat mode for solid-color backgrounds for crisp results; use AI mode for photos or complex scenes with one clear main subject.
| Field | Type | Description |
|---|---|---|
| keep | string | main: only the main subject and what touches it; all: everything that is not background. auto: all for flat backgrounds, main after AI. |
| mode | string | auto: flat key when the border is one color, AI segmentation otherwise. |
| trim | boolean | |
| image | string | Base64 PNG, JPEG or WebP. |
| pivot | string | |
| padding | integer | |
| imageUrl | string |
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