Rengi Forge: Texture Tools – Grayscale Map Packer is a paid API for AI agents from rengi.dev, paid per call via x402, $0.05/call, status unknown (last checked 2026-10-22).
Packs multiple grayscale PBR maps (AO, roughness, metallic, detail) into a single packed texture optimized for a specific engine preset (Unreal ORM, Unity URP metallic/smoothness, or Unity HDRP mask map).
Texture tools: Pack grayscale maps into one texture for an engine preset: Unreal ORM, Unity URP metallic/smoothness, Unity HDRP mask map. Missing maps get sensible constants. Full schema: https://rengi.dev/v1/texture-tools/schema
Returns a single packed texture image with grayscale source maps packed into the correct RGBA channels for the chosen engine preset (e.g. R=Occlusion, G=Roughness, B=Metallic for Unreal ORM). Missing input maps are filled with sensible constant values.
POSThttps://rengi.dev/v1/texture-tools/pack?utm_source=zero.xyzChoose this endpoint when you need to pack multiple PBR grayscale texture maps into a single engine-ready packed texture for Unreal Engine or Unity (URP or HDRP). It handles the channel-assignment conventions automatically per preset and fills missing maps with sensible defaults, saving manual Photoshop or Substance channel-packing work. Prefer it over generic image tools when the target engine preset and correct channel layout matter.
| Field | Type | Description |
|---|---|---|
| ao | object | |
| size | integer | Output side; default is the largest input. |
| detail | object | |
| preset | string | |
| metallic | object | |
| roughness | object | |
| smoothness | object | Give roughness or smoothness; the other is derived (smoothness = 1 - roughness). |
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