Blender Join Meshes is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-16).
Combines multiple imported mesh objects into a single unified mesh while preserving disconnected geometry islands, running locally in Blender.
Blender: Join Meshes: Combine imported mesh objects into one mesh, preserving disconnected islands. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a joined mesh result from Blender representing all input mesh objects combined into a single unified geometry, preserving disconnected islands. The response identifies whether a demo mesh was used and includes the processed mesh data.
POSThttps://market.datapackvibe.com/x402/studio3d-process-join-meshes?utm_source=zero.xyzChoose this endpoint when you need to programmatically join multiple 3D mesh objects into a single mesh using Blender's geometry engine, especially when working with raw mesh JSON, GLB, or OBJ files and need the result to preserve disconnected islands. It is well-suited for automated 3D asset pipelines that need reliable, bounded-time mesh consolidation without running a local Blender install. Prefer this over generic mesh tools when you want Blender-native join semantics with configurable material properties like color, roughness, and metallic values.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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