Rengi Forge Autotile Generator is a paid API for AI agents from rengi.dev, paid per call via x402, $0.15/call, status unknown (last checked 2026-10-22).
Converts two terrain textures (top and base) into a complete 47-tile autotile set with edges, corners, and ready-to-use rulesets for Tiled, Godot 4, Unity, and JSON.
Sprite tools: Two terrain textures (grass over dirt, sand over water) to a full 47-tile autotile set with natural, seamless edges, outer and inner corners, plus ready rules: Tiled wang set, Godot 4 TileSet terrains, Unity Rule Tile (editor script), JSON, and a painted preview map. Full schema: https://rengi.dev/v1/sprite-tools/schema
A complete 47-tile autotile spritesheet with natural, seamless edges, inner and outer corners, plus exported rule definitions for Tiled (wang set), Godot 4 (TileSet terrains), Unity (Rule Tile editor script), a JSON ruleset, and a painted preview map showing how the tiles compose together.
POSThttps://rengi.dev/v1/sprite-tools/autotile?utm_source=zero.xyzChoose this endpoint when you need to generate a production-ready autotile set from exactly two terrain textures for use in Tiled, Godot 4, or Unity — especially when you want seamless 47-tile blob/wang coverage with inner corners, outer corners, and ready-to-import engine rulesets, rather than manually painting tiles or using a generic image processor.
| Field | Type | Description |
|---|---|---|
| rim | boolean | crisp only: a dark 1 px outline on the top terrain's edge. |
| top | string | Top terrain texture (what you paint: grass, sand), base64. |
| base | string | Base terrain texture (what is underneath: dirt, water), base64 PNG/JPEG/WebP. |
| edge | string | soft for painted styles, crisp for pixel art. |
| seed | integer | |
| topUrl | string | |
| baseUrl | string | |
| tileSize | integer | |
| edgeWidth | number | How deep the transition sits into a tile, as a fraction of the tile. |
| roughness | number | 0 = straight edges, 1 = very irregular. |
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