Rengi Forge Sprite Atlas Packer is a paid API for AI agents from rengi.dev, paid per call via x402, $0.05/call, status unknown (last checked 2026-10-22).
Packs multiple sprite frames into a single texture atlas using MaxRects bin packing, with configurable padding, edge extrusion, and export in TexturePacker JSON or Unity JSON format.
Sprite tools: Pack frames into one atlas (MaxRects) with padding and edge extrusion; TexturePacker JSON and Unity JSON. Full schema: https://rengi.dev/v1/sprite-tools/schema
Returns a packed texture atlas image (PNG) alongside a structured JSON metadata file (TexturePacker JSON or Unity JSON) describing each frame's name, position, size, rotation, and trim data within the atlas. The atlas is generated using MaxRects bin packing to minimize wasted space.
POSThttps://rengi.dev/v1/sprite-tools/pack?utm_source=zero.xyzChoose this endpoint when you need to combine multiple sprite frames into a single GPU-friendly texture atlas for use in Unity, Godot, or any engine that supports TexturePacker JSON. It is specifically suited for game asset pipelines requiring MaxRects packing, configurable padding/extrusion to prevent bleeding, and direct engine-compatible JSON output. Prefer it over generic image stitching tools when you need game-engine metadata alongside the atlas image.
| Field | Type | Description |
|---|---|---|
| trim | boolean | |
| frames | array | |
| extrude | integer | |
| maxSize | integer | |
| padding | integer | |
| powerOfTwo | boolean |
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