Rengi Forge GLB Large File Optimizer is a paid API for AI agents from rengi.dev, paid per call via x402, $0.5/call, status unknown (last checked 2026-10-22).
Optimizes large GLB 3D model files (up to 50 MB) for web or mobile by deduplicating, joining draw calls, simplifying geometry, converting textures to WebP, and applying meshopt or Draco compression.
GLB optimizer: Shrink a large GLB (up to 50 MB) for web or mobile, same pipeline as optimize: dedup, join, simplify, WebP textures, meshopt or Draco. Full schema: https://rengi.dev/v1/glb-optimizer/schema
Returns an optimized GLB binary (or download URL) with deduplicated geometry, merged draw calls, simplified mesh, WebP-converted textures, and applied meshopt or Draco compression — significantly smaller than the original while preserving visual fidelity appropriate to the chosen preset.
POSThttps://rengi.dev/v1/glb-optimizer/optimize-large?utm_source=zero.xyzChoose this endpoint over the standard GLB optimizer sibling when the input file is between 10 MB and 50 MB. It applies the same full optimization pipeline (dedup, draw call joining, simplification, WebP textures, meshopt/Draco) but handles the larger file size ceiling. Use it for production-quality game assets, high-detail architectural models, or complex scenes that exceed the 10 MB limit of the basic optimizer.
| Field | Type | Description |
|---|---|---|
| glb | string | Base64 GLB. |
| glbUrl | string | |
| preset | string | |
| compression | string | |
| simplifyRatio | number | Target share of triangles to keep (0 = only the error bound decides). |
| textureFormat | string | |
| maxTextureSize | integer |
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