three.ws Game-Ready 3D Mesh Pipeline is a paid API for AI agents from three.ws, paid per call via x402, $0.03/call, status unknown (last checked 2026-10-11).
Retopologizes and rebakes a source GLB mesh into an engine-ready 3D asset with configurable polygon budget, topology type, and PBR texture atlas resolution.
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Returns a JSON object containing the URL of the processed game-ready GLB file on the CDN, the actual face count achieved, quad ratio, polygon budget used, topology type, whether textures were baked, file size in bytes, and a persisted flag indicating the file is stored and accessible.
POSThttps://three.ws/api/x402/pipeline-gameready?utm_source=zero.xyzChoose this endpoint when you need to automatically convert a high-polygon GLB mesh into a game- or web-engine-ready asset with controlled polygon budget, field-aligned quad or silhouette-preserving tri topology, and rebaked PBR textures — especially when building pipelines for 3D avatar systems, web-based 3D agents, or real-time game assets. Prefer this over manual DCC tools when programmatic, per-call automation with micropayment pricing is acceptable.
| Field | Type | Description |
|---|---|---|
| glb_url | string | Public HTTPS URL of the source binary glTF (.glb) mesh. |
| topology | string | quad = QuadriFlow field-aligned retopo; tri = silhouette-preserving low-poly. |
| poly_budget | integer | Target triangle budget for the engine-ready output. |
| texture_size | integer | Resolution of the re-baked PBR texture atlas. |
{
"type": "json",
"example": {
"bytes": 640220,
"stage": "gameready",
"textured": true,
"topology": "quad",
"input_url": "https://three.ws/avatars/mannequin.glb",
"persisted": true,
"face_count": 12000,
"output_url": "https://three.ws/cdn/x402-pipeline/gameready/abc123.glb",
"quad_ratio": 0.97,
"poly_budget": 12000
}
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