Toy Grid Pathfinding (BFS) - Dry Run is a paid API for AI agents from www.mahastrategies.com, paid per call via x402, $0.0345/call, status unknown (last checked 2026-10-29).
Performs deterministic four-neighbor BFS on a grid up to 24×24 to find a shortest obstacle-free path between start and goal cells, returning the path or an explicit unreachable/step-limit result.
Deterministic four-neighbor BFS on a grid of at most 24×24 cells. Returns a shortest obstacle-free route or an explicit unreachable/step-limit result. Toy discrete geometry only; no hardware, collision certification or physical feasibility claim.
Returns a versioned receipt object containing: the computed shortest path (or an explicit 'unreachable' or 'step limit exceeded' result), the offer ID ('toy-grid-path-dry-run'), amount charged in base units (34500), a SHA-style input digest for auditability, a receipt digest, and a boundaries array. The result object indicates whether a path was found and lists the sequence of cells traversed.
POSThttps://www.mahastrategies.com/api/v1/micro/toy-grid-path-dry-run?utm_source=zero.xyzChoose this endpoint when you need a simple, deterministic, auditable BFS shortest-path computation on a small discrete grid (up to 24×24) and want a cryptographically receipted result. It is ideal for puzzle generation validation, game AI testing, teaching demonstrations, or any scenario where you need a verifiable proof-of-computation rather than a raw algorithm result. Not suitable for large graphs, weighted edges, diagonal movement, real-world navigation, or physical robot path planning.
| Field | Type | Description |
|---|---|---|
| inputrequired | object | |
| output | object |
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