Blender: Assign PBR Material is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-16).
Applies a solid-color metallic/roughness PBR material to a 3D mesh, running locally in Blender with configurable color, metallic, and roughness values.
Blender: Assign Pbr: Apply a solid-color metallic/roughness PBR material. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a processed 3D model or rendered output with the specified PBR material (solid color, metallic, and roughness values) applied in Blender. If the demo sample is used, the response explicitly identifies it as such. Processing is bounded under 60 seconds; a busy worker returns an error before any payment is settled.
POSThttps://market.datapackvibe.com/x402/studio3d-process-assign-pbr?utm_source=zero.xyzChoose this endpoint when you need to programmatically assign a physically-based rendering (PBR) material with specific metallic and roughness properties to a 3D mesh using Blender as the backend. It is ideal for automated 3D asset pipelines, prototyping material appearances, or batch material assignment at low cost ($0.02/call). Prefer it over general 3D rendering services when you specifically need Blender-native PBR material assignment with controllable color, metallic, and roughness parameters on mesh JSON, GLB, or OBJ inputs.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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