Blender Material: Moss is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-14).
Generates a procedural moss material applied to a sphere or custom mesh, returning a .blend file, preview PNG, and GLB with PBR values
Blender Material: Moss: Create an editable moss material on a sphere or supplied geometry. Delivers BLEND with procedural nodes, a preview PNG, and GLB with approximate basic PBR values; procedural textures are not baked into GLB. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a .blend file containing the procedural moss material with editable shader nodes, a preview PNG image of the material applied to the geometry, and a GLB file with approximate PBR values (note: procedural textures are not baked into the GLB). The response also indicates whether the demo mesh or a user-supplied mesh was used.
POSThttps://market.datapackvibe.com/x402/studio3d-material-moss?utm_source=zero.xyzChoose this endpoint when you need a ready-to-edit Blender procedural moss shader (not a static texture) for a sphere or custom mesh, and want both a visual preview PNG and a GLB for downstream use — especially useful for game artists, environment designers, or automated 3D content pipelines that need organic surface materials without manual Blender setup.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| color | string | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| texture_scale | number |
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