Blender STL Converter is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-13).
Converts mesh geometry (JSON, GLB, or OBJ) into triangulated STL format for fabrication workflows using Blender, running locally on a bounded worker.
Blender: Convert Stl: Export triangulated STL geometry for downstream fabrication workflows; printability is not guaranteed. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a triangulated STL geometry file derived from the supplied mesh (or the built-in demo mesh if no input is provided). The response explicitly identifies when the demo mesh was used. Output is suitable for downstream fabrication workflows; printability is not guaranteed.
POSThttps://market.datapackvibe.com/x402/studio3d-process-convert-stl?utm_source=zero.xyzChoose this endpoint when you need a fast, pay-per-call STL export from mesh JSON, GLB, or OBJ inputs without standing up your own Blender environment. Ideal for agents automating fabrication pipelines that need triangulated STL output on demand for small-to-medium meshes (under 10k vertices). Prefer this over general-purpose 3D APIs when you specifically need STL output with controllable face count and Blender's triangulation quality.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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