Blender Subdivide Simple is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-21).
Subdivides a 3D mesh once in Blender without smoothing, increasing polygon density while preserving the original shape.
Blender: Subdivide Simple: Subdivide the mesh once without smoothing its shape. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a rendered image of the subdivided mesh and data describing the resulting geometry (face counts, vertex counts) after one flat subdivision pass in Blender. The response notes if a demo mesh was used instead of user-supplied geometry.
POSThttps://market.datapackvibe.com/x402/studio3d-process-subdivide-simple?utm_source=zero.xyzChoose this endpoint when you need to increase polygon density of an existing mesh without any shape smoothing (flat subdivision only). It is ideal for pre-sculpting geometry preparation, LOD stepping, or verifying mesh topology at higher resolutions while keeping the original silhouette intact. Prefer this over smooth subdivision endpoints when preserving hard edges and flat faces is required.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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