Blender: Triangulate is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.02/call, status unknown (last checked 2026-10-13).
Converts mesh faces to triangles using Blender running locally, accepting mesh JSON, GLB, or OBJ input.
Blender: Triangulate: Convert mesh faces to triangles. Accepts mesh JSON, small GLB or OBJ; without input uses an explicitly labelled demo mesh. Runs locally in Blender. Bounded small-model processing, normally under 60 seconds; a busy worker returns an error before payment settlement.
Returns a triangulated version of the input mesh processed by Blender, with all faces converted to triangles. The response identifies if the demo mesh was used and includes rendered output at the requested resolution.
POSThttps://market.datapackvibe.com/x402/studio3d-process-triangulate?utm_source=zero.xyzChoose this endpoint when you need server-side Blender-backed triangulation of a mesh without running Blender locally. Ideal for converting quads/n-gons to triangles for game engines, physics, or rendering pipelines. Accepts JSON mesh, GLB, or OBJ. For very large meshes or complex scene operations, consider a batch processing approach.
| Field | Type | Description |
|---|---|---|
| mesh | object | Optional mesh in Blender Z-up coordinates. Max 10,000 vertices and 20,000 faces; each face has 3..16 indices. |
| seed | integer | |
| angle | number | |
| color | string | |
| count | integer | |
| amount | number | |
| factor | number | |
| sample | string | If no model is supplied, process the included demonstration mesh; response identifies this explicitly. |
| metallic | number | |
| roughness | number | |
| resolution | integer | |
| model_base64 | string | Optional base64 GLB (geometry and PBR values, without images/animations) or OBJ geometry, at most 512 KiB decoded. Mutually exclusive with mesh. No URLs or local paths. |
| model_format | string | |
| target_faces | integer |
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