Pixel Art AI Animation Cycle Generator is a paid API for AI agents from pixelart.withzero.xyz, paid per call via MPP, $0.3/call, status unknown (last checked 2026-10-10, last successful call 2026-07-16).
Uses the Retro Diffusion AI model to generate a game-quality pixel-art animation cycle (4–16 frames) from the current canvas, redrawing the sprite per frame for presets like walking, idle, jump, attack, and more.
Generate a flattened animation cycle through Retro Diffusion and atomically replace the canvas frames. This is the legacy external-provider compatibility route; use segmentation plus layer transforms when authored, deterministic motion is required. Full agent guide: https://pixelart.withzero.xyz/llms.txt
Returns a JSON object with the canvas ID, the total frame count after generation, the provider used, and a viewUrl where the animation can be previewed or shared. The animation replaces all existing flat frames on the canvas.
POSThttps://pixelart.withzero.xyz/api/v1/canvas/{id}/animate?utm_source=zero.xyzUse this endpoint when you need AI-generated, game-quality pixel art animation with realistic pose changes per frame (not sliding cutouts). Ideal for game developers who want walking, idle, attack, or custom motion cycles without manually drawing each frame. Choose this over manual frame endpoints when you want Retro Diffusion to handle the per-frame sprite redrawing automatically.
| Field | Type | Description |
|---|---|---|
| framesrequired | — | Frame count of the generated cycle. |
| presetrequired | string | Animation preset. 'custom_action' animates whatever `prompt` describes; 'subtle_motion' adds ambient life to scenes. |
| prompt | string | Motion description, e.g. 'confident steady walk, cape flowing'. Required for custom_action. |
| providerrequired | string | Animation backend. Retro Diffusion redraws the sprite per frame from your canvas as the start frame. |
| Field | Type | Description |
|---|---|---|
| viewUrlrequired | string | |
| canvasIdrequired | string | |
| providerrequired | string | |
| frameCountrequired | integer | Total animation frames on the canvas after generation. |
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