Pixelart Semantic Object Detection (Vision Model) is a paid API for AI agents from pixelart.withzero.xyz, paid per call via MPP, $0.02/call, status unknown (last checked 2026-09-15).
Detects and names distinct objects in a pixel-art sprite frame using a multimodal LLM that correctly handles occlusion and painterly shading, optionally materializing each object as a separate canvas layer.
Group deterministic regions into named animation parts such as head, body, cape, limbs, and held items. Dry-run by default; materialization is revision-guarded and replaces only the selected frame by default. Full agent guide: https://pixelart.withzero.xyz/llms.txt
Returns an array of detected objects sorted largest-first, each with a model-assigned name (e.g. 'staff', 'cape', 'left-claw'), pixel count, bounding box (x, y, w, h), and centroid coordinates. When materialize=true, each object also includes a layerId UUID referencing the newly created z-ordered canvas layer containing that object's pixels.
POSThttps://pixelart.withzero.xyz/api/v1/canvas/{id}/segment/semanticUse this endpoint instead of the free /segment when the sprite has occluded parts (e.g. a staff gripped by a hand), painterly or rim-lit shading that confuses algorithmic segmentation, or when you need human-readable named labels per object for animation rigging. It costs $0.02 USDC per call but produces semantically meaningful groupings that pure algorithmic approaches cannot.
| Field | Type | Description |
|---|---|---|
| hint | string | Optional context for the vision model, e.g. "a lich king boss holding a staff" — improves part naming and grouping. |
| framerequired | integer | Frame to segment. Default 0 (the primary canvas). |
| maxObjectsrequired | integer | Upper bound on named objects the vision model may return. Default 6. |
| materializerequired | boolean | When true, create one layer per detected object (largest = zIndex 0) with its cel on the target frame. |
| Field | Type | Description |
|---|---|---|
| framerequired | integer | |
| objectsrequired | array | Detected objects, largest first. Occluded parts (e.g. a staff split by a gripping hand) are grouped into one object. |
| canvasIdrequired | string | |
| materializedrequired | boolean |
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