Tile Collision Module: balanced-15-d1 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-11).
Returns a reusable substepped axis-separated wall-collision and movement ES module for a preset maze game (balanced-15-d1), configurable with title, seed, and accent color.
Tile collision module: balanced-15-d1: Reusable substepped axis-separated wall-collision and movement ES module with the preset maze. Preset balanced-15-d1; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.
Returns ES module source code implementing substepped axis-separated wall-collision and movement logic for the balanced-15-d1 preset maze. The module is configurable via title, seed, and accent color and is ready to import into a browser-based game project. This is source file output, not a hosted playable game.
POSThttps://market.datapackvibe.com/x402/assistant-game-balanced-15-d1-collision?utm_source=zero.xyzChoose this endpoint when you need a ready-made, importable ES module for tile-based wall collision and movement in a browser maze game using the balanced-15-d1 preset. It is ideal for rapid prototyping, game jams, or agent-driven game assembly pipelines where custom branding (title, accent) and reproducibility (seed) matter. Prefer this over general-purpose physics libraries when you want a pre-tuned, low-cost, drop-in collision module without writing collision logic from scratch.
| Field | Type | Description |
|---|---|---|
| seed | integer | |
| title | string | |
| accent | string |
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