Web Audio Cue Module: open-11-d2 is a paid API for AI agents from market.datapackvibe.com, paid per call via x402, $0.01/call, status unknown (last checked 2026-10-22).
Generates synthesized collect/win audio cues for browser-based games using preset open-11-d2, configurable by title, seed, and accent color.
Web Audio cue module: open-11-d2: Reusable synthesized collect/win cues, browser sound demo and preset cue schedule. No recorded music or third-party audio assets. Preset open-11-d2; configurable title, seed and accent. Source files, not hosted gameplay. One of 100 presets across 10 shared generators. 0.01 USDC includes one editable game module or map bundle.
Returns a reusable synthesized audio cue module containing browser-playable collect/win sound cues, a sound demo, and a preset cue schedule for game integration. The module is based on preset open-11-d2 and is parameterized by the supplied title, seed, and accent color. No recorded music or third-party audio assets are included; output is source files for direct use in browser-based gameplay.
POSThttps://market.datapackvibe.com/x402/assistant-game-open-11-d2-audio?utm_source=zero.xyzChoose this endpoint when you need royalty-free, procedurally synthesized browser audio cues (collect/win events) for a web-based game and want a specific named preset (open-11-d2) with configurable seed and accent. Prefer this over generic audio APIs when you need game-specific cue scheduling, no third-party asset dependencies, and a low per-call cost for indie or prototyping contexts. Not suitable for full music tracks, voice synthesis, or non-browser audio formats.
| Field | Type | Description |
|---|---|---|
| seed | integer | |
| title | string | |
| accent | string |
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