Gaming Economy Sink Simulator is a paid API for AI agents from gaming.halowerk.com, paid per call via x402, $0.004/call, status unknown (last checked 2026-09-14).
Runs a deterministic day-by-day stock-flow simulation of a game economy, tracking supply changes from a fixed source and configurable fixed/percentage-based sinks over up to 365 days.
Iterates a deterministic daily stock-flow model with a fixed source, fixed sinks, and percentage-of-current-supply sinks. It clamps supply at zero and reports each day; it does not model player adaptation, market prices, distribution, or causal behavior.
A day-by-day report of the total supply for each simulated day, including how much each named sink drained (both fixed and percentage components), whether the supply was clamped at zero on any day, and the resulting end-of-day supply balance. The simulation runs deterministically with no randomness or market modeling.
POSThttps://gaming.halowerk.com/v1/economy-sink-simChoose this endpoint when you need a fast, deterministic, reproducible stock-flow simulation of a virtual economy — specifically when you want to model fixed emission sources with configurable fixed and percentage-based sinks over a fixed time horizon. It is ideal for game economy designers validating token balance, inflation/deflation dynamics, or sink calibration. Prefer it over custom scripts when you need a hosted, parameterized simulation with clamping behavior. Do not use it if you need market price modeling, player behavioral adaptation, or probabilistic outcomes.
| Field | Type | Description |
|---|---|---|
| days | integer | |
| sinks | array | |
| daily_source | number | |
| starting_supply | number | |
| source_daily_growth_percent | number |
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