Halowerk Asset Procedural Design Spec Generator is a paid API for AI agents from gaming.halowerk.com, paid per call via x402, $0.003/call, status unknown (last checked 2026-09-13).
Maps a seed and asset category to a machine-readable design specification declaring silhouette, material, palette, symmetry, and detail parameters — without rendering any geometry or art.
Maps a seed and asset category to declared silhouette, material, palette, symmetry, and detail parameters. The result is a machine-readable design specification only; it does not render geometry, textures, animation, or production-ready art.
A machine-readable design specification object containing declared silhouette parameters, material descriptors, palette assignments, symmetry settings, and detail-level parameters for the requested asset type — no rendered geometry, textures, or animation data is included.
POSThttps://gaming.halowerk.com/v1/asset-proceduralChoose this endpoint when you need a deterministic, reproducible, machine-readable design specification for a game asset from a seed — particularly when you want consistent results across runs given the same seed, need to parameterize silhouette/material/palette/symmetry before committing to rendering, or are building a procedural pipeline where the spec layer is separate from the art generation layer. Not suitable if you need actual rendered images, geometry, textures, or animations.
| Field | Type | Description |
|---|---|---|
| seed | string | |
| palette | array | |
| asset_type | string | |
| complexity | integer |
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