NPC Dialogue Template Selector is a paid API for AI agents from gaming.halowerk.com, paid per call via x402, $0.003/call, status unknown (last checked 2026-09-14).
Selects and fills a small declared dialogue template deterministically from seed, NPC name, intent, tone, and facts to produce a reproducible writing prompt for NPC speech.
Selects and fills a small declared dialogue template using a caller-supplied seed, NPC name, intent, tone, and facts. It produces a reproducible writing prompt, not model-generated prose, lore verification, localization, or a complete conversation system.
A reproducible, filled dialogue writing prompt string derived from a declared template, seeded for determinism. The output is a prompt scaffold — not AI-generated prose — containing the NPC name, player name, tone-appropriate phrasing, and surfaced facts, suitable for use as input to a writing or narration step.
POSThttps://gaming.halowerk.com/v1/npc-dialogue-genChoose this endpoint when you need deterministic, reproducible NPC dialogue prompts seeded for consistency across game sessions — particularly when you want to template-fill dialogue rather than invoke a full language model. Ideal for game pipelines that need lightweight, cheap, and predictable prompt scaffolding without lore verification or localization.
| Field | Type | Description |
|---|---|---|
| seed | string | Stable seed used only for deterministic template selection. |
| tone | string | |
| facts | array | |
| intent | string | |
| npc_name | string | |
| player_name | string |
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